Address
304 North Cardinal
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Work Hours
Monday to Friday: 7AM - 7PM
Weekend: 10AM - 5PM
Address
304 North Cardinal
St. Dorchester Center, MA 02124
Work Hours
Monday to Friday: 7AM - 7PM
Weekend: 10AM - 5PM
Original price was: $23.19.$17.40Current price is: $17.40.
Sins of a Solar Empire II【Activation Mode】
Steam platform installation and activation.
【Activation Mode】
Steam platform installation and activation.
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time combat strategy with 4X depth. As Emperor and battle commander, you must lead one of six playable factions against the threat of extinction to victory!
Real-time tactics meets four times the depth
No turns, no battle mode, no strategy mode. Just one mode, and it’s all real-time.
Zoom in instantly to control tactical engagements, where every missile, turret, and ship is fully simulated and becomes an integral part of the battle. Zoom out instantly to manage your empire, where every asteroid, moon, and planet orbits around its parent body, forming a slowly evolving strategic landscape.
Unparalleled Gameplay
Sins of a Solar Empire II brings a vast empire, massive fleets, and a new and exciting gameplay experience that can only be found in Sins II.
Features
A Dynamic Galaxy: Planets orbit their stars in real time, causing the structure of the galaxy to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to one hour into the future in order to prepare their strategy.
3 Unique Races: It is now War Year 35, and the emerging TECs, alien Vasari, and heretical Advent are forced to adapt and evolve in order to survive.
Each race has unique starting conditions, game mechanics, units, abilities, items, and technologies. Their game-changing new Empire system adds entirely new strategic capabilities:
6 Playable Factions: Parent races are further differentiated by distinct sub-factions with their own unique traits and player styles that reflect their motivations and goals. For example, TEC: Primacy is a xenophobic “human first” empire focused on aggression, while Vasari: Exodus are willing to destroy planets in order to maintain their itinerant empire.
Combat Simulation: Detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own elevation and tracking speed make aiming solutions important in combat. Fully simulated missiles can be blocked by ships or destroyed by point defenses. New mechanics about shields, armor and hull points provide greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place, eliminating the tedium of finding and clicking on all units in your empire. Smart construction will queue up the entire prerequisite chain for any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements at any time. Requested units will automatically be queued and assembled to the fleet from the optimal factory. Combined with smart construction, this allows you to focus on important tactical decisions and big picture strategy.
Unit Customization: Planetary surfaces can now be customized with a variety of special items that vary by race and planet type. Battleships, Titans, and Starbases can also be customized with race-specific items to fill gaps in fleet composition or target specific strategies.
Minor Factions: Many minor factions now inhabit the galaxy, offering trade, auctioning off rare items, and, if you have enough influence, access to their most powerful abilities. Will you become their friend, or eliminate them to prevent your enemies from using them against you?
Diplomacy: New features include a new offer/counter-proposal system, the ability to gift or demand planets, and game-changing time-locked truces, which prevent your “allies” from betraying you before the agreement expires – but keep an eye on the clock!
Multi-core 64-bit Engine: The Sins II engine is able to utilize all available cores and RAM to maximize performance, now and in the future. Dynamic lighting, physically based rendering, higher resolution textures, and more all come together to create a beautiful picture.
Support for 10-Player Multiplayer: The cloud-based online system supports “join codes” and lobbies, making it easier than ever to play with others. If a player is disconnected or has to leave, it is now possible to rejoin the game in progress; humans can even take over for AI players if a friend arrives late.
In-game MOD support: MOD support has been integrated into the game, making it easy to discover, install and share MODs. Custom maps are automatically shared to multiplayer games, eliminating the hassle of everyone downloading them in advance.
Easy to learn, hard to master: Sins II is easy to pick up thanks to an elegant and intuitive user interface. However, mastering your chosen faction requires real skill.
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